700664
2
Verklein
Vergroot
Pagina terug
1/20
Pagina verder
2
The house on The hill
e moon loomed huge and awful in the sky. Rita was having second
thoughts about the whole business, standing there alone under the eyes of
the stars. e longer she stood there, looking up at the heavens, the further
she saw, and the limitless gulf of infinity widened above her. She looked
away, looked at the house sprawling on top of the hill, anything to avoid
that awful moon, that impossible sky.
e house was not an improvement. Dark and monolithic, a silent
sentinel looking down over the Miskatonic River valley below, over the
sleeping city of Arkham, Massachusetts. Its silence was malevolent, and
Rita could not believe she had thought she would go inside, missing
students or no.
Art thou not, fatal vision, sensible to feeling as to sight?” e voice
came from down the hill, pitched to carry, and Rita could see Yorick
approaching, a lantern glowing in one hand. “Or art thou but a dagger of
the mind, a false creation, proceeding from the heat-oppressed brain?” She
stepped out from where she lurked under an apple tree, waving. She had
never been so happy to see the loony old man in her life.
What,” she said, “is Horatio there?”
A piece of him,” Yorick answered. He flourished a bow. “Enter the
gravedigger, stage right. Is our company assembled?”
“Jes’ you and me so far, Yorick.” She looked back up the hill at the evil
house. “I guess no one else is comin’. Might as well head home and get
some sleep.”
“Screw your courage to the sticking place, my friend.” e gravedigger
clapped her on the shoulder. He smelled of earth, of normal things she
could touch and taste. Infinity did not seem so bad. “e others will be
along directly.” He nodded along the lane, and Rita turned. Light stabbed
through the darkness, and soon became a pair of headlights, careening
and caroming up the street ahead of a growling and, to Ritas eyes, quite
expensive automobile.
e car came to a stop and quieted, the lights flickering out. Preston
Fairmont stepped out of the drivers side door, followed by an odd-looking
old white lady Rita had never seen before; Agatha Crane, she presumed.
“Now, listen,” said Fairmont, first to speak as always. “I have been having
some second thoughts about all this. First of all, it is not at all proper to be
bringing a young girl and a … uh …”
“Old lady?” suggested Agatha with a grin that Rita decided looked
dangerous.
“Yes. Quite. Well. Anyway, it is only natural that you would be frightened
by such a–”
“If your driving did not frighten me, I do not see how anything inside that
house can.” Agatha stepped toward Rita and extended one hand. “Agatha
Crane, Parapsychologist. You must be Rita.
“Yesm,” said Rita.
And unless I miss my guess, this is William Yorick, our resident thespian.
Yorick gave his little bow again.
“e lady is too kind. e dead are my only audience these days, although
I could not ask for any more attentive than they.”
“en we are all here. Let us be about our business.” e old lady
pulled open the leather satchel in her hand and settled the oddest piece
of headgear Rita had ever seen over her soft, white curls. It was like a
jewelers eyepiece, with extra lenses on delicate, wire arms.
ey pushed through the gate, Fairmont bringing up the rear and
complaining. “Technically, this is breaking and entering,” he said. “We
have no legal right to be here! If I am caught, it could be incredibly
embarrassing for my business associates.”
“I thought you bought the house,” murmured Rita. e closer the awful
thing grew, the stronger the urge to whisper, as if not to wake it.
“I tried to buy the house, which is how we found out who owns it now,
yes. But the sale was never completed, because the—look, really, oughtn’t
we come back in the morning?”
A scream cut through the night air from somewhere inside the mansion,
and Agatha stomped up the steps to reach for the door handle.
“No,” said Fairmont, tugging at his tie. “No, I suppose not.
Game overview
Mansions of Madness is a cooperative game of investigation and horror
inspired by the writings of H. P. Lovecraft. During each game, one
to ve players explore a location to unravel a mystery. Players must
work together to overcome the challenges presented to them by a fully
integrated companion app.
Mansions of Madness is a cooperative game. All players are on the same
team and win or lose the game together. e investigators’ ultimate
goal is to explore the scenarios map and piece together the evidence
and clues required to solve the mystery.
In addition, investigators need to overcome various challenges,
including fending o terrible creatures, befriending non-player
characters, and solving puzzles.
usinG This BookleT
is Learn to Play booklet is designed to teach new players
how to play Mansions of Madness. Players should read this
booklet in its entirety before playing their rst game.
In an eort to teach the game quickly and simply, this booklet
omits many rules and game interactions. Questions that arise
during gameplay are best answered by the Rules Reference.
DownloaD The app
To download the Mansions of Madness
app, search for Mansions of Madness on the
Apple iOS AppStore™, Google Play™ store,
or Amazon Appstore. Alternately, you can
download the app for Mac or Windows from
our website at FantasyFlightGames.com.
2

Hulp nodig? Stel uw vraag in het forum

Spelregels

Misbruik melden

Gebruikershandleiding.com neemt misbruik van zijn services uitermate serieus. U kunt hieronder aangeven waarom deze vraag ongepast is. Wij controleren de vraag en zonodig wordt deze verwijderd.

Product:

Bijvoorbeeld antisemitische inhoud, racistische inhoud, of materiaal dat gewelddadige fysieke handelingen tot gevolg kan hebben.

Bijvoorbeeld een creditcardnummer, een persoonlijk identificatienummer, of een geheim adres. E-mailadressen en volledige namen worden niet als privégegevens beschouwd.

Spelregels forum

Om tot zinvolle vragen te komen hanteren wij de volgende spelregels:

Belangrijk! Als er een antwoord wordt gegeven op uw vraag, dan is het voor de gever van het antwoord nuttig om te weten als u er wel (of niet) mee geholpen bent! Wij vragen u dus ook te reageren op een antwoord.

Belangrijk! Antwoorden worden ook per e-mail naar abonnees gestuurd. Laat uw emailadres achter op deze site, zodat u op de hoogte blijft. U krijgt dan ook andere vragen en antwoorden te zien.

Abonneren

Abonneer u voor het ontvangen van emails voor uw Gezelschapsspellen Mansions of Madness Second Edition bij:


U ontvangt een email met instructies om u voor één of beide opties in te schrijven.


Ontvang uw handleiding per email

Vul uw emailadres in en ontvang de handleiding van Gezelschapsspellen Mansions of Madness Second Edition in de taal/talen: Engels als bijlage per email.

De handleiding is 29,9 mb groot.

 

U ontvangt de handleiding per email binnen enkele minuten. Als u geen email heeft ontvangen, dan heeft u waarschijnlijk een verkeerd emailadres ingevuld of is uw mailbox te vol. Daarnaast kan het zijn dat uw internetprovider een maximum heeft aan de grootte per email. Omdat hier een handleiding wordt meegestuurd, kan het voorkomen dat de email groter is dan toegestaan bij uw provider.

Uw handleiding is per email verstuurd. Controleer uw email

Als u niet binnen een kwartier uw email met handleiding ontvangen heeft, kan het zijn dat u een verkeerd emailadres heeft ingevuld of dat uw emailprovider een maximum grootte per email heeft ingesteld die kleiner is dan de grootte van de handleiding.

Er is een email naar u verstuurd om uw inschrijving definitief te maken.

Controleer uw email en volg de aanwijzingen op om uw inschrijving definitief te maken

U heeft geen emailadres opgegeven

Als u de handleiding per email wilt ontvangen, vul dan een geldig emailadres in.

Uw vraag is op deze pagina toegevoegd

Wilt u een email ontvangen bij een antwoord en/of nieuwe vragen? Vul dan hier uw emailadres in.



Info