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How to Play a Card
To play a card from your hand, you must rst pay the cost indicated
at the top left and right of the card with dice. The cost can be one of
the following three:
...
Single Die of Specic Value: Return a die with the
specied value to the middle of the table. (There are 5
such cards, one for each value from 1 to 5.)
2-4 Dice with an “ ” Symbol: Return the specied
number of dice of same value to the middle of the table.
It does not matter which value this is.
No Dice: You can play these cards without paying any dice. (These are
the 5 Twist of Fate cards as well as 3 out of the 6 Event cards.)
Example: You would like to play a
card costing 3 dice of the same value.
You can pay the cost by returning 2
dice showing a “4” and 1 die showing
“wild” to the middle of the table.
Support
Reinforcement
In each dice phase, you
can roll 1 additional die.
Please note: You can play each of the 5 Twists of Fate cards at any
time – even on your opponent’s turn (except for Andôkai’s Power
and Surround). Every other card must be played on your turn.
How to Use a Card Effect
When you play a Twist of Fate or Event card, you must carry out its
effect immediately. Then place the card face up in your discard pile.
Place any other card face up in front of you into your display. You can
use its effect from now on, when applicable.
To use an Ally card, you must have unused dice left. Allies can
attack your opponent’s cards with health points in the bottom left corner,
thus removing them from play (see How to Inict Damage). (Cards
without health points can only be removed from play via the Begone!
and Assassination events.)
The text on the Support cards tells you exactly when and how to use
them. Cards with Victory Points only come into effect at the end of the
game – provided they are still in your display then.
How to Inict Damage
8 out of your 9 Ally cards as well as the Twist of Fate cards
Throwing Axe and Dagger can inict damage to other cards. Your Allies
inict 1 point of damage for each die of the given value you spend. The
value needed is shown in the text box on the card. Return the dice you
spent to the middle of the table.
For each point of damage you inict, you must decide whether to
target your opponent’s draw pile or one of the cards in their
display.
For each point of damage against their draw pile, your opponent must
draw a card from the top of their draw pile and place it face up in their
discard pile, without using its effect. (You may look through your own
and your opponent’s discard pile at any time.)
If you inict an amount of damage equal to the number of health points of
a card in your opponent’s display during a single turn, the card is defeated
and must be placed face up in your opponent’s discard pile. Inicting less
damage to a card than its number of health points during a single turn does
nothing. The card remains in his display and regenerates its health at the
end of your turn. Damage is not carried over from one turn to another.
Example: To play Bavragor, you would need a
die showing “1”; to use its “Inict 1 point of da-
mage.” effect you would need another “1”. If you
rolled 3x “1” on your turn, you could play Bavragor
from your hand into your display and immediately
inict 2 points of damage. If you rolled only a
single “1”, you could only play Bavragor into
your display. Only on a later turn could you inict
damage – provided you rolled the right numbers.
Ally
2
Bavragor
: Inflict 1 point of damage.
Use No Dice – Take a Wild Card
If you do not use a single die on your turn to play a card or use a card
effect, take 1 Wild Card from the middle of the table and place it into your
display. If there are no Wild Cards left in the middle of the table, take one
from your opponent instead. If you already have all 3 Wild Cards in front
of you, you cannot take any more.
On any of your next turns, you can use 1 or more of your Wild Cards with
your up to 6 dice. Each Wild Card is used as 1 die with a value of your
choice. Return the Wild Card to the middle of the table after use.
Example: You would like to play a
card costing 3 dice of the same value.
To do so, you could spend 1 die
showing “4”, another die showing
“wild”, as well as a Wild Card.
Support
Reinforcement
In each dice phase, you
can roll 1 additional die.
END OF THE GAME
As soon as one of you draws the last card from their
draw pile, the game ends immediately. The winner of
the duel is the player with more Victory Points on cards
in their display.
In case of a tie, the player who has cards left in their draw pile wins.
Notes on Specic Cards
Twist of Fate: Throwing Axe / Dagger: If your opponent plays Bislipur / Dwarf
King, you can use Throwing Axe / Dagger to defeat that card immediately, unless
your opponent prevents your attack with Shadow Armor / Chain Mail. This
does not prevent play of a 2nd Throwing Axe / Dagger.
Support: Rodario’s Trickery / Cunning Leader: If both copies are in your
display, you can apply both to the same die.
Ally: Dwarf King / Bislipur: If you have this card in your display, you can use

Boindil and Andôkai / Sinthoras and Nôd’onn:   

an exclusive “or”, but rather two distinct options.)
CREDITS
Designers: Lukas Zach & Michael Palm - www.ludocreatix.com · Illustrations: Jarek Noco
n
´
· Cover Art: Didier Graffet © Bragelonne 2006
Graphic Design: Hans-Georg Schneider · Realisation: Klaus Ottmaier · Translation: Grzegorz Kobiela
The designers would like to thank all play-testers for their valuable feedback and ideas, in particular Arne, Babs, Demian, Nici, Philipp, Silas, Thilini, and Thomas.
Copyright © 2016 by Pegasus Spiele GmbH, Am Straßbach 3, 61169 Friedberg, Germany, licensed by Markus Heitz www.mahet.de · All rights reserved. · www.pegasus.de
Based on the novels by Markus Heitz: The Dwarves, The War of the Dwarves, The Revenge of the Dwarves, The Fate of the Dwarves, The Triumph of the Dwarves;
nach den Romanen von Markus Heitz: Die Zwerge, Der Krieg der Zwerge, Die Rache der Zwerge, Das Schicksal der Zwerge, Der Triumph der Zwerge
© 2003, 2004, 2005, 2008, 2015 by Markus Heitz represented by AVA international GmbH (www.ava-international.de). © of the English editions by Orbit Books
This publication was facilitated by AVA international GmbH Autoren- und Verlagsagentur München. www.ava-international.de
Peg_Dwarves_Duel_Rules_ASS_RZ.indd 2 28.04.16 13:23
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