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Welcome
Danger, battle, glory, and wealth! Welcome to the magical
realm of Talisman.
The Firelands expansion for Talisman: The Magical Quest
Game features new characters to quest with, Adventure cards
to explore, and Spells to command. This rulesheet explains
how to use the new components provided by The Firelands
to enhance your Talisman experience.
Components
Below is a list of all the components you will find in your
copy of The Firelands expansion:
This Rulesheet
81 Adventure Cards
19 Spell Cards
19 Terrain Cards
3 Alternative Ending Cards
4 Character Cards
4 Plastic Character Figures (note that due to packaging/
shipping the figures are placed underneath the box inlay)
34 Fireland Tokens
Component Overview
Below is a brief description of every game component.
Adventure
Cards
This deck of 81 cards contains the
many creatures, events, and items
that characters can discover on
their quest.
Spell Cards
This deck of 19 cards provides a
variety of new Spells that may be
cast during the game.
Terrain Cards
Players use this deck of 19 cards
to change one space into another
type of space.
Alternative
Ending Cards
The 3 Alternative Ending Cards
included in this expansion
replace the base game’s victory
conditions, offering players new
ways to win the game.
Character
Cards
The 4 character cards each detail
a different character and his
special abilities.
Character Figures
Each character card corresponds to a plastic figure that
represents that character on the game board.
Fireland Tokens
These tokens represent areas of Ifrit
inuence that are dangerous to even
the most stoic adventurer.
The Firelands Symbol
Cards in this expansion are marked with an Ifrit flame symbol
so you can distinguish them from the cards in the base game.
While this alternative ending is in play, the
amount of fireland tokens in the game is not
limited. If all the fireland tokens are taken, use
other tokens or counters to represent additional
fireland tokens.
When revealed, each character, starting
with the character to your left and proceeding
clockwise, must teleport to any space in the
Outer or Middle Region that does not contain
a character. Then, each character must place 1
fireland token on each space adjacent to him.
Characters cannot leave the Outer and
Middle Regions for the rest of the game.
At the start of each character’s turn, he must
place 1 fireland token on his space.
Spaces can contain multiple fireland tokens.
If a character ends his turn in a space with a
reland token, he must lose 1 life for each reland
token on his space, instead of losing just 1 life.
The last character alive wins the game!
Spreading Flames
While this alternative ending is in play, the
amount of fireland tokens in the game is not
limited. If all the fireland tokens are taken, use
other tokens or counters to represent additional
When revealed, each character, starting
with the character to your left and proceeding
clockwise, must teleport to any space in the
a character. Then, each character must place 1
fireland token on each space adjacent to him.
Characters cannot leave the Outer and
At the start of each character’s turn, he must
Spaces can contain multiple fireland tokens.
If a character ends his turn in a space with a
reland token, he must lose 1 life for each reland
token on his space, instead of losing just 1 life.
While this alternative ending is in play, the
amount of fireland tokens in the game is not
limited. If all the fireland tokens are taken, use
other tokens or counters to represent additional
When revealed, each character, starting
with the character to your left and proceeding
clockwise, must teleport to any space in the
Outer or Middle Region that does not contain
a character. Then, each character must place 1
fireland token on each space adjacent to him.
Characters cannot leave the Outer and
Middle Regions for the rest of the game.
At the start of each character’s turn, he must
Spaces can contain multiple fireland tokens.
If a character ends his turn in a space with a
reland token, he must lose 1 life for each reland
token on his space, instead of losing just 1 life.
The last character alive wins the game!
Spreading Flames
While this alternative ending is in play, the
amount of fireland tokens in the game is not
While this alternative ending is in play, the
amount of fate in the game is not limited. If all
the fate tokens provide by the game are taken,
use other tokens or counters to represent
additional fate.
Whenever a character defeats an Enemy
or character in battle or psychic combat, he
gains 1 fate, in addition to any other rewards.
Whenever a character loses a battle or
psychic combat, he loses 1 fate, in addition to
any other penalties.
If a character would replenish fate, and
is already at or above his maximum fate, he
gains 1 fate instead.
The first character to reach the Crown of
Command with 13 or more fate wins the game!
A Hero Rises
While this alternative ending is in play, the
While this alternative ending is in play, the
amount of fireland tokens in the game is not
limited. If all the fireland tokens are taken, use
other tokens or counters to represent additional
fireland tokens.
When revealed, each character, starting
with the character to your left and proceeding
clockwise, must teleport to any space in the
Outer or Middle Region that does not contain
a character. Then, each character must place 1
fireland token on each space adjacent to him.
Characters cannot leave the Outer and
Middle Regions for the rest of the game.
At the start of each character’s turn, he must
place 1 fireland token on his space.
Spaces can contain multiple fireland tokens.
If a character ends his turn in a space with a
reland token, he must lose 1 life for each reland
token on his space, instead of losing just 1 life.
The last character alive wins the game!
Spreading Flames
Spreading Flames
While this alternative ending is in play, the
While this alternative ending is in play, the
While this alternative ending is in play, the
While this alternative ending is in play, the
While this alternative ending is in play, the
While this alternative ending is in play, the
While this alternative ending is in play, the
While this alternative ending is in play, the
amount of fate in the game is not limited. If all
amount of fate in the game is not limited. If all
While this alternative ending is in play, the
amount of fate in the game is not limited. If all
While this alternative ending is in play, the
amount of fireland tokens in the game is not
amount of fate in the game is not limited. If all
amount of fireland tokens in the game is not
the fate tokens provide by the game are taken,
the fate tokens provide by the game are taken,
amount of fireland tokens in the game is not
the fate tokens provide by the game are taken,
amount of fireland tokens in the game is not
limited. If all the fireland tokens are taken, use
the fate tokens provide by the game are taken,
limited. If all the fireland tokens are taken, use
use other tokens or counters to represent
limited. If all the fireland tokens are taken, use
use other tokens or counters to represent
limited. If all the fireland tokens are taken, use
other tokens or counters to represent additional
use other tokens or counters to represent
other tokens or counters to represent additional
Whenever a character defeats an Enemy
Whenever a character defeats an Enemy
When revealed, each character, starting
Whenever a character defeats an Enemy
When revealed, each character, starting
or character in battle or psychic combat, he
When revealed, each character, starting
or character in battle or psychic combat, he
When revealed, each character, starting
with the character to your left and proceeding
or character in battle or psychic combat, he
with the character to your left and proceeding
gains 1 fate, in addition to any other rewards.
with the character to your left and proceeding
gains 1 fate, in addition to any other rewards.
with the character to your left and proceeding
clockwise, must teleport to any space in the
gains 1 fate, in addition to any other rewards.
clockwise, must teleport to any space in the
Whenever a character loses a battle or
Outer or Middle Region that does not contain
Whenever a character loses a battle or
Outer or Middle Region that does not contain
a character. Then, each character must place 1
Whenever a character loses a battle or
a character. Then, each character must place 1
psychic combat, he loses 1 fate, in addition to
a character. Then, each character must place 1
psychic combat, he loses 1 fate, in addition to
a character. Then, each character must place 1
fireland token on each space adjacent to him.
psychic combat, he loses 1 fate, in addition to
fireland token on each space adjacent to him.
If a character would replenish fate, and
Middle Regions for the rest of the game.
If a character would replenish fate, and
Middle Regions for the rest of the game.
is already at or above his maximum fate, he
is already at or above his maximum fate, he
is already at or above his maximum fate, he
is already at or above his maximum fate, he
The first character to reach the Crown of
The first character to reach the Crown of
The first character to reach the Crown of
Command with 13 or more fate wins the game!
Spaces can contain multiple fireland tokens.
Command with 13 or more fate wins the game!
Spaces can contain multiple fireland tokens.
other tokens or counters to represent additional
fireland tokens.
When revealed, each character, starting
with the character to your left and proceeding
with the character to your left and proceeding
clockwise, must teleport to any space in the
Outer or Middle Region that does not contain
a character. Then, each character must place 1
If a character ends his turn in a space with a
reland token, he must lose 1 life for each reland
token on his space, instead of losing just 1 life.
Spreading Flames
Spreading Flames
While this alternative ending is in play, the
amount of fate in the game is not limited. If all
the fate tokens provide by the game are taken,
the fate tokens provide by the game are taken,
limited. If all the fireland tokens are taken, use
the fate tokens provide by the game are taken,
limited. If all the fireland tokens are taken, use
use other tokens or counters to represent
use other tokens or counters to represent
other tokens or counters to represent additional
use other tokens or counters to represent
other tokens or counters to represent additional
Whenever a character defeats an Enemy
Whenever a character defeats an Enemy
Whenever a character defeats an Enemy
Whenever a character defeats an Enemy
When revealed, each character, starting
Whenever a character defeats an Enemy
When revealed, each character, starting
with the character to your left and proceeding
Whenever a character defeats an Enemy
with the character to your left and proceeding
with the character to your left and proceeding
Whenever a character defeats an Enemy
with the character to your left and proceeding
or character in battle or psychic combat, he
or character in battle or psychic combat, he
with the character to your left and proceeding
or character in battle or psychic combat, he
with the character to your left and proceeding
with the character to your left and proceeding
or character in battle or psychic combat, he
with the character to your left and proceeding
clockwise, must teleport to any space in the
or character in battle or psychic combat, he
clockwise, must teleport to any space in the
gains 1 fate, in addition to any other rewards.
gains 1 fate, in addition to any other rewards.
clockwise, must teleport to any space in the
gains 1 fate, in addition to any other rewards.
clockwise, must teleport to any space in the
Outer or Middle Region that does not contain
gains 1 fate, in addition to any other rewards.
Outer or Middle Region that does not contain
a character. Then, each character must place 1
fireland token on each space adjacent to him.
Characters cannot leave the Outer and
Middle Regions for the rest of the game.
Characters cannot leave the Outer and
Middle Regions for the rest of the game.
At the start of each character’s turn, he must
place 1 fireland token on his space.
Spaces can contain multiple fireland tokens.
Spaces can contain multiple fireland tokens.
If a character ends his turn in a space with a
Whenever a character loses a battle or
a character. Then, each character must place 1
Whenever a character loses a battle or
a character. Then, each character must place 1
fireland token on each space adjacent to him.
Whenever a character loses a battle or
fireland token on each space adjacent to him.
psychic combat, he loses 1 fate, in addition to
fireland token on each space adjacent to him.
psychic combat, he loses 1 fate, in addition to
fireland token on each space adjacent to him.
If a character would replenish fate, and
Middle Regions for the rest of the game.
If a character would replenish fate, and
Middle Regions for the rest of the game.
If a character would replenish fate, and
is already at or above his maximum fate, he
is already at or above his maximum fate, he
At the start of each character’s turn, he must
is already at or above his maximum fate, he
At the start of each character’s turn, he must
The first character to reach the Crown of
The first character to reach the Crown of
The first character to reach the Crown of
The first character to reach the Crown of
The first character to reach the Crown of
Spaces can contain multiple fireland tokens.
The first character to reach the Crown of
Spaces can contain multiple fireland tokens.
Command with 13 or more fate wins the game!
Spaces can contain multiple fireland tokens.
Command with 13 or more fate wins the game!
Spaces can contain multiple fireland tokens.
If a character ends his turn in a space with a
Command with 13 or more fate wins the game!
If a character ends his turn in a space with a
If a character would replenish fate, and
is already at or above his maximum fate, he
At the start of each character’s turn, he must
is already at or above his maximum fate, he
At the start of each character’s turn, he must
When revealed, place a fireland token
on your character sheet. This is the Crown
of Flame. Then, each character in the Inner
Region, starting with the character to your left
and proceeding clockwise, must teleport to
any space in the Outer or Middle Region not
containing a character. Characters cannot enter
the Inner Region for the rest of the game.
When the character with the Crown of
Flame enters a space with another character he
may end his movement and give the Crown of
Flame to another character in his space.
At the start of his turn the character with
the Crown of Flame must lose 1 life and burn
1 Follower, 1 Object, and 1 Spell, if able.
When a character with the Crown of Flame
dies, he must pass it to the character to his left.
The last character alive wins the game!
Crown of Flame
The last character alive wins the game!
Outer or Middle Region that does not contain
a character. Then, each character must place 1
reland token, he must lose 1 life for each reland
token on his space, instead of losing just 1 life.
The last character alive wins the game!
Spreading Flames
Spreading Flames
While this alternative ending is in play, the
amount of fate in the game is not limited. If all
the fate tokens provide by the game are taken,
use other tokens or counters to represent
additional fate.
Whenever a character defeats an Enemy
or character in battle or psychic combat, he
gains 1 fate, in addition to any other rewards.
gains 1 fate, in addition to any other rewards.
Outer or Middle Region that does not contain
gains 1 fate, in addition to any other rewards.
Outer or Middle Region that does not contain
fireland token on each space adjacent to him.
Characters cannot leave the Outer and
Middle Regions for the rest of the game.
Middle Regions for the rest of the game.
At the start of each character’s turn, he must
place 1 fireland token on his space.
Spaces can contain multiple fireland tokens.
Spaces can contain multiple fireland tokens.
If a character ends his turn in a space with a
Whenever a character loses a battle or
Whenever a character loses a battle or
Whenever a character loses a battle or
fireland token on each space adjacent to him.
Whenever a character loses a battle or
fireland token on each space adjacent to him.
psychic combat, he loses 1 fate, in addition to
psychic combat, he loses 1 fate, in addition to
psychic combat, he loses 1 fate, in addition to
any other penalties.
If a character would replenish fate, and
If a character would replenish fate, and
If a character would replenish fate, and
If a character would replenish fate, and
If a character would replenish fate, and
If a character would replenish fate, and
If a character would replenish fate, and
is already at or above his maximum fate, he
is already at or above his maximum fate, he
is already at or above his maximum fate, he
is already at or above his maximum fate, he
is already at or above his maximum fate, he
At the start of each character’s turn, he must
is already at or above his maximum fate, he
At the start of each character’s turn, he must
place 1 fireland token on his space.
is already at or above his maximum fate, he
place 1 fireland token on his space.
gains 1 fate instead.
gains 1 fate instead.
place 1 fireland token on his space.
gains 1 fate instead.
place 1 fireland token on his space.
gains 1 fate instead.
The first character to reach the Crown of
Spaces can contain multiple fireland tokens.
The first character to reach the Crown of
Spaces can contain multiple fireland tokens.
If a character ends his turn in a space with a
The first character to reach the Crown of
If a character ends his turn in a space with a
Command with 13 or more fate wins the game!
Command with 13 or more fate wins the game!
If a character ends his turn in a space with a
Command with 13 or more fate wins the game!
If a character ends his turn in a space with a
reland token, he must lose 1 life for each reland
Command with 13 or more fate wins the game!
reland token, he must lose 1 life for each reland
A Hero Rises
Spreading Flames
A Hero Rises
Spreading Flames
A Hero Rises
When revealed, place a fireland token
When revealed, place a fireland token
A Hero Rises
When revealed, place a fireland token
A Hero Rises
A Hero Rises
When revealed, place a fireland token
A Hero Rises
on your character sheet. This is the Crown
on your character sheet. This is the Crown
A Hero Rises
on your character sheet. This is the Crown
A Hero Rises
of Flame. Then, each character in the Inner
of Flame. Then, each character in the Inner
While this alternative ending is in play, the
of Flame. Then, each character in the Inner
While this alternative ending is in play, the
Region, starting with the character to your left
Region, starting with the character to your left
While this alternative ending is in play, the
Region, starting with the character to your left
While this alternative ending is in play, the
amount of fate in the game is not limited. If all
Region, starting with the character to your left
amount of fate in the game is not limited. If all
and proceeding clockwise, must teleport to
and proceeding clockwise, must teleport to
amount of fate in the game is not limited. If all
and proceeding clockwise, must teleport to
amount of fate in the game is not limited. If all
the fate tokens provide by the game are taken,
and proceeding clockwise, must teleport to
the fate tokens provide by the game are taken,
any space in the Outer or Middle Region not
any space in the Outer or Middle Region not
amount of fate in the game is not limited. If all
any space in the Outer or Middle Region not
amount of fate in the game is not limited. If all
the fate tokens provide by the game are taken,
any space in the Outer or Middle Region not
the fate tokens provide by the game are taken,
use other tokens or counters to represent
any space in the Outer or Middle Region not
use other tokens or counters to represent
containing a character. Characters cannot enter
containing a character. Characters cannot enter
the fate tokens provide by the game are taken,
containing a character. Characters cannot enter
the fate tokens provide by the game are taken,
use other tokens or counters to represent
containing a character. Characters cannot enter
use other tokens or counters to represent
additional fate.
containing a character. Characters cannot enter
additional fate.
the Inner Region for the rest of the game.
additional fate.
the Inner Region for the rest of the game.
additional fate.
When the character with the Crown of
Whenever a character defeats an Enemy
When the character with the Crown of
Whenever a character defeats an Enemy
or character in battle or psychic combat, he
When the character with the Crown of
or character in battle or psychic combat, he
Flame enters a space with another character he
Whenever a character defeats an Enemy
Flame enters a space with another character he
Whenever a character defeats an Enemy
or character in battle or psychic combat, he
Flame enters a space with another character he
or character in battle or psychic combat, he
gains 1 fate, in addition to any other rewards.
Flame enters a space with another character he
gains 1 fate, in addition to any other rewards.
may end his movement and give the Crown of
or character in battle or psychic combat, he
may end his movement and give the Crown of
or character in battle or psychic combat, he
gains 1 fate, in addition to any other rewards.
may end his movement and give the Crown of
gains 1 fate, in addition to any other rewards.
Flame to another character in his space.
gains 1 fate, in addition to any other rewards.
Flame to another character in his space.
gains 1 fate, in addition to any other rewards.
Flame to another character in his space.
Whenever a character loses a battle or
Flame to another character in his space.
Whenever a character loses a battle or
At the start of his turn the character with
Whenever a character loses a battle or
At the start of his turn the character with
Whenever a character loses a battle or
psychic combat, he loses 1 fate, in addition to
At the start of his turn the character with
psychic combat, he loses 1 fate, in addition to
the Crown of Flame must lose 1 life and
psychic combat, he loses 1 fate, in addition to
the Crown of Flame must lose 1 life and
psychic combat, he loses 1 fate, in addition to
any other penalties.
the Crown of Flame must lose 1 life and
any other penalties.
burn
psychic combat, he loses 1 fate, in addition to
burn
psychic combat, he loses 1 fate, in addition to
psychic combat, he loses 1 fate, in addition to
burn
psychic combat, he loses 1 fate, in addition to
any other penalties.
burn
any other penalties.
1 Follower, 1 Object, and 1 Spell, if able.
any other penalties.
1 Follower, 1 Object, and 1 Spell, if able.
any other penalties.
1 Follower, 1 Object, and 1 Spell, if able.
When a character with the Crown of Flame
Middle Regions for the rest of the game.
When a character with the Crown of Flame
Middle Regions for the rest of the game.
When a character with the Crown of Flame
If a character would replenish fate, and
When a character with the Crown of Flame
If a character would replenish fate, and
If a character would replenish fate, and
When a character with the Crown of Flame
If a character would replenish fate, and
If a character would replenish fate, and
When a character with the Crown of Flame
If a character would replenish fate, and
is already at or above his maximum fate, he
When a character with the Crown of Flame
is already at or above his maximum fate, he
dies, he must pass it to the character to his left.
dies, he must pass it to the character to his left.
dies, he must pass it to the character to his left.
At the start of each character’s turn, he must
dies, he must pass it to the character to his left.
At the start of each character’s turn, he must
dies, he must pass it to the character to his left.
dies, he must pass it to the character to his left.
place 1 fireland token on his space.
dies, he must pass it to the character to his left.
place 1 fireland token on his space.
If a character would replenish fate, and
dies, he must pass it to the character to his left.
If a character would replenish fate, and
is already at or above his maximum fate, he
dies, he must pass it to the character to his left.
is already at or above his maximum fate, he
is already at or above his maximum fate, he
dies, he must pass it to the character to his left.
is already at or above his maximum fate, he
is already at or above his maximum fate, he
dies, he must pass it to the character to his left.
is already at or above his maximum fate, he
is already at or above his maximum fate, he
dies, he must pass it to the character to his left.
is already at or above his maximum fate, he
At the start of each character’s turn, he must
is already at or above his maximum fate, he
At the start of each character’s turn, he must
dies, he must pass it to the character to his left.
At the start of each character’s turn, he must
is already at or above his maximum fate, he
At the start of each character’s turn, he must
place 1 fireland token on his space.
is already at or above his maximum fate, he
place 1 fireland token on his space.
dies, he must pass it to the character to his left.
place 1 fireland token on his space.
is already at or above his maximum fate, he
place 1 fireland token on his space.
gains 1 fate instead.
dies, he must pass it to the character to his left.
gains 1 fate instead.
gains 1 fate instead.
dies, he must pass it to the character to his left.
gains 1 fate instead.
place 1 fireland token on his space.
gains 1 fate instead.
place 1 fireland token on his space.
dies, he must pass it to the character to his left.
place 1 fireland token on his space.
gains 1 fate instead.
place 1 fireland token on his space.
The last character alive wins the game!
The last character alive wins the game!
The last character alive wins the game!
Spaces can contain multiple fireland tokens.
The last character alive wins the game!
Spaces can contain multiple fireland tokens.
The last character alive wins the game!
The last character alive wins the game!
The last character alive wins the game!
The first character to reach the Crown of
The last character alive wins the game!
The first character to reach the Crown of
The first character to reach the Crown of
The last character alive wins the game!
The first character to reach the Crown of
Spaces can contain multiple fireland tokens.
The first character to reach the Crown of
Spaces can contain multiple fireland tokens.
The last character alive wins the game!
Spaces can contain multiple fireland tokens.
The first character to reach the Crown of
Spaces can contain multiple fireland tokens.
or character in battle or psychic combat, he
gains 1 fate, in addition to any other rewards.
If a character ends his turn in a space with a
Whenever a character loses a battle or
psychic combat, he loses 1 fate, in addition to
any other penalties.
If a character would replenish fate, and
If a character would replenish fate, and
is already at or above his maximum fate, he
is already at or above his maximum fate, he
gains 1 fate instead.
gains 1 fate instead.
The first character to reach the Crown of
The first character to reach the Crown of
The first character to reach the Crown of
If a character ends his turn in a space with a
The first character to reach the Crown of
If a character ends his turn in a space with a
The first character to reach the Crown of
Command with 13 or more fate wins the game!
Command with 13 or more fate wins the game!
Command with 13 or more fate wins the game!
If a character ends his turn in a space with a
Command with 13 or more fate wins the game!
If a character ends his turn in a space with a
reland token, he must lose 1 life for each reland
Command with 13 or more fate wins the game!
reland token, he must lose 1 life for each reland
A Hero Rises
A Hero Rises
When revealed, place a fireland token
on your character sheet. This is the Crown
of Flame. Then, each character in the Inner
Region, starting with the character to your left
and proceeding clockwise, must teleport to
any space in the Outer or Middle Region not
containing a character. Characters cannot enter
containing a character. Characters cannot enter
the Inner Region for the rest of the game.
the Inner Region for the rest of the game.
When the character with the Crown of
When the character with the Crown of
or character in battle or psychic combat, he
When the character with the Crown of
or character in battle or psychic combat, he
Flame enters a space with another character he
Flame enters a space with another character he
gains 1 fate, in addition to any other rewards.
Flame enters a space with another character he
gains 1 fate, in addition to any other rewards.
may end his movement and give the Crown of
may end his movement and give the Crown of
gains 1 fate, in addition to any other rewards.
may end his movement and give the Crown of
gains 1 fate, in addition to any other rewards.
Flame to another character in his space.
Flame to another character in his space.
Flame to another character in his space.
Flame to another character in his space.
Whenever a character loses a battle or
Flame to another character in his space.
Whenever a character loses a battle or
At the start of his turn the character with
At the start of his turn the character with
psychic combat, he loses 1 fate, in addition to
At the start of his turn the character with
psychic combat, he loses 1 fate, in addition to
any other penalties.
At the start of his turn the character with
any other penalties.
the Crown of Flame must lose 1 life and
the Crown of Flame must lose 1 life and
any other penalties.
the Crown of Flame must lose 1 life and
any other penalties.
1 Follower, 1 Object, and 1 Spell, if able.
1 Follower, 1 Object, and 1 Spell, if able.
1 Follower, 1 Object, and 1 Spell, if able.
1 Follower, 1 Object, and 1 Spell, if able.
1 Follower, 1 Object, and 1 Spell, if able.
1 Follower, 1 Object, and 1 Spell, if able.
If a character would replenish fate, and
1 Follower, 1 Object, and 1 Spell, if able.
If a character would replenish fate, and
is already at or above his maximum fate, he
1 Follower, 1 Object, and 1 Spell, if able.
is already at or above his maximum fate, he
When a character with the Crown of Flame
When a character with the Crown of Flame
is already at or above his maximum fate, he
When a character with the Crown of Flame
is already at or above his maximum fate, he
gains 1 fate instead.
When a character with the Crown of Flame
gains 1 fate instead.
dies, he must pass it to the character to his left.
dies, he must pass it to the character to his left.
dies, he must pass it to the character to his left.
is already at or above his maximum fate, he
dies, he must pass it to the character to his left.
is already at or above his maximum fate, he
gains 1 fate instead.
dies, he must pass it to the character to his left.
gains 1 fate instead.
dies, he must pass it to the character to his left.
dies, he must pass it to the character to his left.
dies, he must pass it to the character to his left.
The first character to reach the Crown of
dies, he must pass it to the character to his left.
The first character to reach the Crown of
The last character alive wins the game!
The last character alive wins the game!
The last character alive wins the game!
The last character alive wins the game!
The last character alive wins the game!
The last character alive wins the game!
The last character alive wins the game!
The first character to reach the Crown of
The last character alive wins the game!
The first character to reach the Crown of
The first character to reach the Crown of
The last character alive wins the game!
The first character to reach the Crown of
The first character to reach the Crown of
The last character alive wins the game!
The first character to reach the Crown of
If a character ends his turn in a space with a
The first character to reach the Crown of
If a character ends his turn in a space with a
The last character alive wins the game!
If a character ends his turn in a space with a
The first character to reach the Crown of
If a character ends his turn in a space with a
Command with 13 or more fate wins the game!
The last character alive wins the game!
Command with 13 or more fate wins the game!
Crown of Flame
Crown of Flame
Crown of Flame
Objects Followers
Gold
Special Abilities
Craft:3
Strength: 4
Life:4 Fate:2
Start: Ruins Alignment: Evil
When you encounter a Follower you
may immediately conscript it. Take that
Follower as a conscripted Follower, even
if you normally could not take it. Ignore
all the card text on your conscripted
Followers and instead treat them as if
they said “Add 1 to your Strength during
battle.”
When you defeat another character in
battle you may take one of his Followers
as a conscripted Follower, in addition to
the normal reward.
When you would lose a life you may
discard one of your conscripted Followers
to prevent the lose of that life.
Warlord
Gold
Special Abilities
Life:
4
When you encounter a Follower you
it. Take that
Follower, even
if you normally could not take it. Ignore
all the card text on your conscripted
Followers and instead treat them as if
they said “Add 1 to your Strength during
When you defeat another character in
battle you may take one of his Followers
Follower, in addition to
When you would lose a life you may
discard one of your conscripted Followers
Objects Followers
Gold
Special Abilities
Craft:2
Strength: 3
Life:4 Fate:4
Start: Oasis Alignment: Good
You begin the game with a Sword and a
Water Bottle from the Purchase deck.
One Weapon you are carrying does not
count towards your carrying capacity.
You may use two Weapons at the same
time in battle.
When you defeat an Enemy in battle and
take it as a trophy, you may immediately
move a number of spaces equal to the
defeated Enemy’s Strength. You then
encounter the space you land on.
Dervish
Special Abilities
You begin the game with a Sword and a
Water Bottle from the Purchase deck.
Alignment: Good
you are carrying does not
count towards your carrying capacity.
at the same
When you defeat an Enemy in battle and
take it as a trophy, you may immediately
move a number of spaces equal to the
defeated Enemy’s Strength. You then
Objects Followers
Gold
Special Abilities
Craft:4
Strength: 2
Life:4 Fate:4
Start: City Alignment: Neutral
You begin the game with 2 Spells.
At the start of your turn, you may discard
1 of your Spells to gain 1 fate.
When your turn ends, you may spend 1
fate to draw 1 Spell, if your Craft allows.
Whenever another character casts a Spell
on you, your space, or one of your cards,
you may either gain 1 fate or spend 2 fate
to bind that Spell. If you bind the Spell it
has no effect and you may immediately
cast it on a new target, ignoring Region
and timing restrictions. If you do not use
the Spell, it is discarded.
Jin Blooded
The 4 character cards each detail
Followers
Start: Oasis
Alignment: Good
Followers
Special Abilities
Fate:
4
Start: City
Alignment: Neutral
You begin the game with 2 Spells.
At the start of your turn, you may discard
1 of your Spells to gain 1 fate.
When your turn ends, you may spend 1
fate to draw 1 Spell, if your Craft allows.
Whenever another character casts a Spell
on you, your space, or one of your cards,
you may either gain 1 fate or spend 2 fate
that Spell. If you bind the Spell it
has no effect and you may immediately
cast it on a new target, ignoring Region
and timing restrictions. If you do not use
Objects
Special Abilities
Craft:
4
Strength:
2
Start: City
Alignment: Neutral
You begin the game with 2 Spells.
At the start of your turn, you may discard
1 of your Spells to gain 1 fate.
When your turn ends, you may spend 1
fate to draw 1 Spell, if your Craft allows.
Whenever another character casts a Spell
on you, your space, or one of your cards,
you may either gain 1 fate or spend 2 fate
to
bind
that Spell. If you bind the Spell it
bind that Spell. If you bind the Spell it
bind
has no effect and you may immediately
cast it on a new target, ignoring Region
and timing restrictions. If you do not use
the Spell, it is discarded.
Jin Blooded
®
1

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