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© 1935, 2011 HASBRO.
If a player owns all the sites of any color group,
the rent is doubled on unimproved sites in that group.
TITLE DEED
PENNSYLVANIA
AVENUE
RENT A280
K
With 1 House A1.5
M
With 2 Houses A4.5
M
With 3 Houses A10
M
With 4 Houses A12
M
With HOTEL A14
M
Mortgage Value A1.6
M
Houses cost A2
M
each
Hotels, A2
M
each
plus 4 houses
the rent is doubled on unimproved sites in that group.
Card must be turned this side up
if property is mortgaged.
MORTGAGED
FOR B1.6
M
PENNSYLVANIA
AVENUE
FREE
PARKING
FREE
P
ARKING
PARKINGP
COLLECT
$2
M SALARY
AS YOU PASS
COLLECT
$2
M
SALARY
AS YOU PASS
GO TO
JAIL
GO TO
JAIL
IN
JAIL
JUST
VISITING
IN
JAIL
JUST
VISITING
10 11
MORTGAGES
Mortgaging property
First sell any buildings, then turn the site’s Title Deed
card facedown and collect your mortgage amount
shown on the back of the card.
You keep all mortgaged property and no other
player can pay off your mortgage to secure the
property. You cannot collect rent on mortgaged
property, although you can collect it for other
properties in that color group, as long as they are
not mortgaged.
Repaying a mortgage
You must pay the original mortgage amount plus
10% interest (rounded up to the nearest 10,000).
Turn the Title Deed card faceup. You can now
collect rent on it again.
Selling mortgaged property
You can sell mortgaged property to other players
at any agreed price. The buyer can then either
immediately repay the mortgage or pay 10%
interest (rounded up to the nearest 10,000) but
retain the mortgage. The mortgage can be repaid
as normal later in the game.
When all sites in a color group are mortgage-free,
the owner may start buying back houses and hotels
at full price.
BANKRUPTCY
If you owe more money than you can raise from
your assets, you are declared bankrupt and are
out of the game.
Owing the banker
Return your Title Deed cards to the banker who
will individually auction off each property to the
highest bidder.
Owing another player
The player who made you bankrupt receives any
money left on your bank card, your Title Deed
cards and any “
Get out of jail free
” cards you own.
CHANCE AND COMMUNITY CHEST
When you land on one of these spaces, take the
top card from the relevant pile. Follow the
instructions on the card before returning the card,
facedown, to the bottom of the deck. If you pick a
“Get out of jail free” card, you can keep it until you
wish to use it or sell it to another player for an
amount you both agree on.
PASSING GO TWICE IN ONE TURN
You can collect A2
M
twice in one turn. For
example, if you land on a Chance or
Community Chest space
immediately after passing GO
and picking a card that tells you
to
Advance to GO
”. The banker
will need to remove and reinsert
your bank card into the banking unit
before pressing T for the second time.
JAIL
Going to jail
You will be sent to jail if:
You land on the “
Go to jail
space.
You pick a Chance or Community Chest card
which tells you to
Go directly to jail
”.
You roll a double three times in a row on your
turn.
Your turn ends when you are sent to jail. Move
onto the jail space and do not collect A2
M
,
regardless of where you were on the board.
While in jail you can collect rent on
properties
provided they are not mortgaged.
Getting out of jail
You can get out of jail by:
Paying a A500
K
ne and continuing on your
next turn.
Using a “
Get out of jail free
” card.
Rolling a double.
If you haven’t rolled a double after three turns, pay
the banker A500
K
before moving
according to your third dice roll.
Just visiting” jail
If you are not sent to jail but land
on the jail space, you are “Just
visiting” and incur no penalty.
If a card tells you to move to another space, move
there in the direction of the arrow. If you pass GO
on the way, collect A2
M
. You do not pass GO if a
card sends you to jail, or sends you back.
FREE PARKING
This is a free resting place. You
do not win or lose money by
landing here. You can still collect
rent, build on sites you own, etc.
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference.
Batteries should be replaced by an adult.
CAUTION:
1. As with all small batteries, the batteries used with this
product should be kept away from small children who
still put things in their mouths. If they are swallowed,
promptly see a doctor and have the doctor phone
(202) 625-3333 collect. If you reside outside the
United States, have the doctor call your local poison
control center. 2. Always follow the instructions
carefully. Use only batteries specifi ed and be sure to
insert item correctly by matching the + and – polarity
markings. 3. Do not mix old batteries and new batteries
or standard (carbon-zinc) with alkaline batteries. 4.
Remove exhausted or dead batteries from the product.
5. Remove batteries if product is not to be played
with for a long time. 6. Do not short-circuit the supply
terminals. 7. Should this product cause, or be affected
by, local electrical interference, move it away from other
electrical equipment. Reset (by removing and re-inserting
batteries) if necessary.
8. RECHARGEABLE BATTERIES:
Do not mix these with any
other types of batteries.
Always remove from the
product before recharging.
Recharge batteries under
adult supervision.
DO NOT RECHARGE OTHER TYPES OF BATTERIES.
FCC Statement
Note: This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits
are designed to provide reasonable protection against harmful interference
in a residential installation. This equipment generates, uses, and can radiate
radio frequency energy, and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off
and on, the user is encouraged to try to correct the interference by one or
more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Consult the dealer or an experienced radio/TV technician for help.
CAUTION: Changes or modifi cations not expressly approved by the
party responsible for compliance could void the user’s authority to
operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme
NMB-003 du Canada.
BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross head
screwdriver (not included) needed to insert batteries.
x2
1.5v AAA or R03 size
NOT INCLUDED
377120000 11 I MonoEB_r6.indd 10-11 7/25/11 3:12 PM
6

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